

- UNHIDE MESH 3DSIMED HOW TO
- UNHIDE MESH 3DSIMED CRACKED
- UNHIDE MESH 3DSIMED DRIVERS
- UNHIDE MESH 3DSIMED UPDATE
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UNHIDE MESH 3DSIMED DRIVERS
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UNHIDE MESH 3DSIMED HOW TO
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UNHIDE MESH 3DSIMED UPDATE
HitoJul 16, Update Everything was going rather swimmingly until we tried it online. Humble thanks for your offer and if the testing comes back with any anomolies i will be back here like a dog that has shit on the carpet and begging forgiveness. It produced unique grass sections of a much smaller area for each. This produced favourable initial results, need more testing but initial impressions are good.
UNHIDE MESH 3DSIMED CRACKED
Think i may have cracked it, i exported the track and terrain from RTB and unchecked the box marked "combine meshes" and "tag nearby as drivable". Fbx should be ok unless you are using Blender, in which case. Last edited: Jul 16, What format would you like it in, kn5 or fbx or the original folder containing the BIN file? So the surface ini is for additional surface over the default, i was wondering why nothing was changing Thanks for any assistance. Joined: Jun 3, Messages: 2, Likes Received: 1, Sent from my phone using Tapatalk.ĭid you shared your current version somewhere? I'd have a look tomorrow morning Sent from my phone using Tapatalk. Tried flipping the Normals and when i export it from Blender the KS editor fails to load the mesh Also tried making a ks file with just the terrain and track but nope it still goes straight through. How would i check Normals direction? I'm a Max user, but this should cover it for Blender, I'm assuming normals need to be pointing up for your track to be drive-able btw. Joined: Jun 7, Messages: Likes Received: Have you defined your surfaces in surfaces. I use capitals when editing the KS editor but it was 3am when i posted the plea for help and forgot that might be relevant.

HitoJul 15, Joined: Jun 26, Messages: 20 Likes Received: 2. I have the track running with invisible walls next to the track but i do not like this and would prefer to have it a bit more open roam feel like Longford 67, so if you leave the track it is a struggle getting back on but you do not fall through the map Thanks for any advise that is offered and the usual beer token reward applies Grant. Tried using KSeditor to change the names of the material to 1grass1 1grass2 etc etc from grass1 grass2. I have tried using 3dsimEd to edit the fbx models as driveable but nothing, tried exporting from RTB as drivable when cut by track and also tried unticking the box but nothing works. Some parts of the track are fine but some parts you just go straight through and meet your maker. I plan to learn how to combine texture into a single sheet later, i want ot get the basics nailed with a bit more confidence My reason for posting is that when you leave the track, the back ground terrain has no structural integrity, you just fall into the abyss. Made a track using the Glencoe area of Scotland, all running well even though i have let the texture count get a bit high it still runs smooth. Falling through terrain Discussion in ' Tracks ' started by HitoJul 15, Joined: Sep 21, Messages: 30 Likes Received: Hi there me again with another query Amateur enthusiast level of track making. Discussion in ' Tracks ' started by HitoJul 15, Log in or Sign up.
